Player first. Always.
You respect the player's time, intelligence, and money. The goal is not to trap attention. It is to make something worth giving attention to in the first place.
Empathy / restraint / intentCareers at Desolation Digital
We are not hiring right now, however that does not mean you shouldn't get in our DM's.
The kind of people we remember
Deep expertise is awesome. We also need people who treat a title as their strongest starting point, not a fence around what they are willing to learn or contribute.
You respect the player's time, intelligence, and money. The goal is not to trap attention. It is to make something worth giving attention to in the first place.
Empathy / restraint / intentYou know when something feels right, but you can also explain why. You can separate a strong creative instinct from personal preference and use both with purpose.
Judgment / clarity / craftMaybe programming is your craft, but you also make music, model strange objects, tune game feel, or cut a trailer. You do not need to master everything. You should be excited to expand your range and help wherever the game needs you.
Depth / range / adaptabilityHaving strong opinions is good, but compromise is better. Give direct feedback, receive it without crashing out, and remember that great work is still made by human beings.
Respect / curiosity / collaborationIdeas are cheap and prototypes are exciting. We also value the less glamorous work: solving the last ten percent, making the build hold together, and actually shipping.
Discipline / momentum / resilienceThe small-studio reality
Be exceptional at something. Stay curious about almost everything.
At a large studio, a role can become a narrow lane. Here, Software Engineer might be the title on your email signature, but it is not the limit of your involvement. We are too small for hard walls between code, design, art, audio, production, and all the odd jobs that turn an idea into a game.
Make a good first impression
This is not a formal application. It is a chance to put your work on our radar and tell us where you could fit when the right project and timing come together.
Tell us who you are, where your deepest experience lives, and what else you make, explore, or tinker with when nobody has assigned it to you.
Send the strongest portfolio, reel, GitHub, shipped project, or playable thing you have. A few great examples beat a mountain of attachments.
Tell us why Desolation Digital interests you and what you think you could bring to the studio. Specific and strange is better than polished and generic.
Include your location or time zone, availability, preferred working arrangement, and a resume or CV if it adds helpful context.
Ready when you are
We read thoughtful introductions, but we cannot promise an immediate reply or a future role. Please contact us directly—no agencies or recruiting pitches.
Keep watch
When we are looking to hire, we will announce it through our community and studio channels.