Careers at Desolation Digital

No openings.
Open inbox.

We are not hiring right now, however that does not mean you shouldn't get in our DM's.

The kind of people we remember

What we look for

Deep expertise is awesome. We also need people who treat a title as their strongest starting point, not a fence around what they are willing to learn or contribute.

Player first. Always.

You respect the player's time, intelligence, and money. The goal is not to trap attention. It is to make something worth giving attention to in the first place.

Empathy / restraint / intent

Taste with a reason.

You know when something feels right, but you can also explain why. You can separate a strong creative instinct from personal preference and use both with purpose.

Judgment / clarity / craft

Bring a specialty. Lose the fence.

Maybe programming is your craft, but you also make music, model strange objects, tune game feel, or cut a trailer. You do not need to master everything. You should be excited to expand your range and help wherever the game needs you.

Depth / range / adaptability

Care without the ego.

Having strong opinions is good, but compromise is better. Give direct feedback, receive it without crashing out, and remember that great work is still made by human beings.

Respect / curiosity / collaboration

Finish the damn thing.

Ideas are cheap and prototypes are exciting. We also value the less glamorous work: solving the last ten percent, making the build hold together, and actually shipping.

Discipline / momentum / resilience

The small-studio reality

Your title is a home base.

Be exceptional at something. Stay curious about almost everything.

At a large studio, a role can become a narrow lane. Here, Software Engineer might be the title on your email signature, but it is not the limit of your involvement. We are too small for hard walls between code, design, art, audio, production, and all the odd jobs that turn an idea into a game.

  • Have a craft you can go deep on. We value real expertise. Know your discipline, care about the details, and keep pushing your work further. Specialization matters, but so does being able to contribute beyond the boundaries of your role.
  • Keep expanding the edges. Follow your curiosity into other disciplines. Make music, learn shaders, dabble in 3D, edit videos, write tools, or discover some new thing we have not considered yet.
  • Stay curious and enjoy new struggles. When something important falls outside your usual skill set, be willing to learn, collaborate, or lend a hand instead of waiting for a different department to appear. The work will not always be familiar, but that is part of what makes it interesting.

Make a good first impression

Tell us what you make.

This is not a formal application. It is a chance to put your work on our radar and tell us where you could fit when the right project and timing come together.

  1. 01

    Start like a person

    Tell us who you are, where your deepest experience lives, and what else you make, explore, or tinker with when nobody has assigned it to you.

  2. 02

    Show the work

    Send the strongest portfolio, reel, GitHub, shipped project, or playable thing you have. A few great examples beat a mountain of attachments.

  3. 03

    Money is nice, but why us?

    Tell us why Desolation Digital interests you and what you think you could bring to the studio. Specific and strange is better than polished and generic.

  4. 04

    Give us the useful details

    Include your location or time zone, availability, preferred working arrangement, and a resume or CV if it adds helpful context.

Ready when you are

Send it into the void.

We read thoughtful introductions, but we cannot promise an immediate reply or a future role. Please contact us directly—no agencies or recruiting pitches.

Talent inquiries talent@desolationdigital.com

Keep watch

Open roles will not stay quiet.

When we are looking to hire, we will announce it through our community and studio channels.

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